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where to start with dmx

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nuclearbass View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote nuclearbass Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 10:14pm
and to get me started if you could, 

how many chanels would this light take up, and where owuld the switches need to be set too??

http://www.sabretechnology.co.uk/pdfs/absgmoon.pdf
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Post Options Post Options   Thanks (0) Thanks(0)   Quote djeddie Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:10pm
Originally posted by nuclearbass nuclearbass wrote:

...so to controll each scanner independantly it would be scanner 1 = channels 1234 || scanner 2=4567 and so on??...


No. It should be, as long as each scanner uses four channels,
scanner 1 : DMX channels 1,2,3,4
scanner 2 : DMX channels 5,6,7,8
etc etc.

But they could also be,
scanner 1 : DMX channels 187,188,189,190
scanner 2 : DMX channels 191,192,193,194
etc etc

You can use whatever channels you want, however it's best to start at 1 and go from there.

The Galactic Moons use two DMX channels. Channel 1 is the beam rotation and channel 2 is the colour / gobo wheel. The pdf from Sabre will show what DMX level will do what on page 15.
The dip switches will need to set at whatever is the next free address. So if you have those two scanners mentioned above and two Galactic Moons it would be:-

Scanner 1 : DMX 1,2,3,4
Scanner 2 : DMX 5,6,7,8
Gal Moon 1 : DMX 9,10
Gal Moon 2 : DMX 11,12

Hope that helps


Edited by djeddie - 13 January 2013 at 11:13pm
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nuclearbass View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote nuclearbass Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:15pm
Ok so how do the dip switches correspond tothe channels?

And I didn't mean to over lap re channels in my post you quoted sorry :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote nuclearbass Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:18pm
Ok so how do the dip switches correspond tothe channels?

And I didn't mean to over lap re channels in my post you quoted sorry :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dylan-penguinmedia Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:24pm
Originally posted by nuclearbass nuclearbass wrote:

Ok so how do the dip switches correspond tothe channels?

And I didn't mean to over lap re channels in my post you quoted sorry :)


DIP Switch 1 = 1
2 = 2
3 = 4
4 = 8
5 = 16
6 = 32
7 = 64
8 = 128
9 = 256
10 = depends on the light, see user manual

So if you want to find say 19, you need to switch on 5, 2 and 1. (16 + 2 + 1)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote nuclearbass Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:25pm
A ha, clever stuff!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote James Tengo Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:30pm
Originally posted by norty303 norty303 wrote:


Personally, if I have the channels free I like to patch groups of fixtures starting nn1. E.g I might patch scans starting at 101, strobes at 201, pars at 301,etc. And sometimes I might do each fixture as well, so the scans might be 101,111,121,131,141,etc. it is wasteful of channels, but can make it easier to remember the required address when settings heads after doing the desk patch, especially if the desk is at front of house and you've no-one to call them for you


Another good reason for doing this on some older desks (such as the early Compulite desks - Spark etc.) was it would only send data up to the highest patched address, for instance if you only had the first 32ch of a universe patched then it would only transmit 32ch of data before repeating, as you can imagine the refresh rate went through the roof and some fixtures could not cope with the speed of the data going to them. Most modern day desks won't have this problem but a lot of cheap controllers and fixtures (and some not so cheap ones) don't comply with USITT dmx standards.

Back on track, http://www.onstagelighting.co.uk/ has a lot of basic and more in-depth info for your reading pleasure, and for old complaining theatre tech lurvies, teenage "company owners", am-dram queens and general moaners read http://www.blue-room.org.uk/. Just be warned that it's mostly populated by humourless pedants, but there are some people on there who know their onions. Just don't expect them to laugh. Ever.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dylan-penguinmedia Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:41pm
Originally posted by James Tengo James Tengo wrote:

and for old complaining theatre tech lurvies, teenage "company owners", am-dram queens and general moaners read http://www.blue-room.org.uk/. Just be warned that it's mostly populated by humourless pedants, but there are some people on there who know their onions. Just don't expect them to laugh. Ever.


The best description of that forum EVER.LOL
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jacethebase Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:47pm
With the amount of lights you have listed I would assign the units in multiples of 10

ie

scan 1 dmx chan 1

scan 2 dmx chan 10

scan 3 dmx chan 20

And so on just makes things a little less confusing. Me saying this I have no idea how DMX controller software works I can only Patch with Avolites consoles. But I assume it will be similar?

Obviously this will only work if your fixtures use less than 10 DMX channels if not then do 20's just keep it simple.
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dylan-penguinmedia View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dylan-penguinmedia Quote  Post ReplyReply Direct Link To This Post Posted: 13 January 2013 at 11:48pm
If you're using Limelight Verse, any way you patch is going to be pretty straightforward.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote nuclearbass Quote  Post ReplyReply Direct Link To This Post Posted: 14 January 2013 at 8:49am
I'm already a member of blue room, and yes I don't think I've ever read anything funny in there lol.....

Well I shall be stringing the lights up soon I think, is their a way to program lights workout actually having them set up
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Post Options Post Options   Thanks (0) Thanks(0)   Quote James Tengo Quote  Post ReplyReply Direct Link To This Post Posted: 14 January 2013 at 12:00pm
Yep, you can program "blind' if you know what values do what, check out manufacturers range tables for fixture attributes (What channel does what at what value) or by using a visualiser, where you build a 3d rig on a computer of your lighting rig and control it by either using a software desk or by plugging in your hardware desk. They do this at some festivals so you can program your show whilst other bands are onstage, then load your show into the main desk / plug your own desk in, tweek your position pallets and have your show ready to go in minimal time. Some desks have basic visualisers built in (Grand Ma, Chamsys magicQ)
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